Gesellschaft für Informatik e.V.

Lecture Notes in Informatics


INFORMATIK 2012 P-208, 978-991 (2012).

Gesellschaft für Informatik, Bonn
2012


Copyright © Gesellschaft für Informatik, Bonn

Contents

Creative process engagement in a multiplayer online ideation game

Maximilian Witt , Christian Scheiner , Susanne Robra-Bissantz and Kai-Ingo Voigt

Abstract


This paper aims to discuss the use of a hedonic system, i.e. a multiplayer online ideation game (OIG), to integrate users into the generation of ideas for real-world problems. An OIG, which was played by the surveyed participants for total of more than 1070 hours, was therefore evaluated in a twofold approach: Firstly, we examined the degree of players' creative process engagement in a longitudinal perspective. Secondly, we conducted interviews in order to find reasons for a change in creative process engagement. We found an increase in two of three components of creative process engagement during the first and a decrease during the last intervalls. The altered perception towards missions and game mechanics such as game points, social points, and stories provides a logical explanation for this development.


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Gesellschaft für Informatik, Bonn
ISBN 978-3-88579-602-2


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