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When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.ITCS.2020.73
URN: urn:nbn:de:0030-drops-117581
URL: https://drops.dagstuhl.de/opus/volltexte/2020/11758/
Boodaghians, Shant ;
Kulkarni, Rucha ;
Mehta, Ruta
Smoothed Efficient Algorithms and Reductions for Network Coordination Games
Abstract
We study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case, even when each player has two strategies. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (respectively, quasi-polynomial) smoothed complexity when the underlying game graph is complete (resp. arbitrary), and every player has constantly many strategies. The complete graph assumption is reminiscent of perturbing all parameters, a common assumption in most known polynomial smoothed complexity results. We develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements to the potential. Our approach combines and generalizes the local-max-cut approaches of Etscheid and Röglin (SODA `14; ACM TALG, `17) and Angel, Bubeck, Peres, and Wei (STOC `17), to handle the multi-strategy case. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential games.
Further, we define a notion of a smoothness-preserving reduction among search problems, and obtain reductions from 2-strategy network coordination games to local-max-cut, and from k-strategy games (k arbitrary) to local-max-bisection. The former, with the recent result of Bibak, Chandrasekaran, and Carlson (SODA `18) gives an alternate O(n^8)-time smoothed algorithm when k=2. These reductions extend smoothed efficient algorithms from one problem to another.
BibTeX - Entry
@InProceedings{boodaghians_et_al:LIPIcs:2020:11758,
author = {Shant Boodaghians and Rucha Kulkarni and Ruta Mehta},
title = {{Smoothed Efficient Algorithms and Reductions for Network Coordination Games}},
booktitle = {11th Innovations in Theoretical Computer Science Conference (ITCS 2020)},
pages = {73:1--73:15},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-134-4},
ISSN = {1868-8969},
year = {2020},
volume = {151},
editor = {Thomas Vidick},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2020/11758},
URN = {urn:nbn:de:0030-drops-117581},
doi = {10.4230/LIPIcs.ITCS.2020.73},
annote = {Keywords: Network Coordination Games, Smoothed Analysis}
}
Keywords: |
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Network Coordination Games, Smoothed Analysis |
Collection: |
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11th Innovations in Theoretical Computer Science Conference (ITCS 2020) |
Issue Date: |
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2020 |
Date of publication: |
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06.01.2020 |