No. |
Title |
Author |
Year |
---|

1 |
Compacting Squares: Input-Sensitive In-Place Reconfiguration of Sliding Squares |
A. Akitaya, Hugo et al. |
2022 |

2 |
Flat Folding an Unassigned Single-Vertex Complex (Combinatorially Embedded Planar Graph with Specified Edge Lengths) Without Flat Angles |
Chung, Lily et al. |
2022 |

3 |
Hardness of Token Swapping on Trees |
Aichholzer, Oswin et al. |
2022 |

4 |
Lower Bounds on Retroactive Data Structures |
Chung, Lily et al. |
2022 |

5 |
Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude |
Ani, Joshua et al. |
2022 |

6 |
Rolling Polyhedra on Tessellations |
Baes, Akira et al. |
2022 |

7 |
Algorithmic Combinatorial Game Theory (Dagstuhl Seminar 02081) |
Demaine, Erik D. et al. |
2021 |

8 |
Characterizing Universal Reconfigurability of Modular Pivoting Robots |
A. Akitaya, Hugo et al. |
2021 |

9 |
1 X 1 Rush Hour with Fixed Blocks Is PSPACE-Complete |
Brunner, Josh et al. |
2020 |

10 |
Arithmetic Expression Construction |
Alcock, Leo et al. |
2020 |

11 |
Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard |
Brunner, Josh et al. |
2020 |

12 |
Finding Closed Quasigeodesics on Convex Polyhedra |
Demaine, Erik D. et al. |
2020 |

13 |
Recursed Is Not Recursive: A Jarring Result |
Demaine, Erik D. et al. |
2020 |

14 |
Tatamibari Is NP-Complete |
Adler, Aviv et al. |
2020 |

15 |
Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard |
Demaine, Erik D. et al. |
2020 |

16 |
Walking Through Doors Is Hard, Even Without Staircases: Proving PSPACE-Hardness via Planar Assemblies of Door Gadgets |
Ani, Joshua et al. |
2020 |

17 |
Structural Rounding: Approximation Algorithms for Graphs Near an Algorithmically Tractable Class |
Demaine, Erik D. et al. |
2019 |

18 |
Universal Reconfiguration of Facet-Connected Modular Robots by Pivots: The O(1) Musketeers |
Akitaya, Hugo A. et al. |
2019 |

19 |
Computational Complexity of Generalized Push Fight |
Bosboom, Jeffrey et al. |
2018 |

20 |
Computational Complexity of Motion Planning of a Robot through Simple Gadgets |
Demaine, Erik D. et al. |
2018 |

21 |
Coordinated Motion Planning: Reconfiguring a Swarm of Labeled Robots with Bounded Stretch |
Demaine, Erik D. et al. |
2018 |

22 |
Fine-grained I/O Complexity via Reductions: New Lower Bounds, Faster Algorithms, and a Time Hierarchy |
Demaine, Erik D. et al. |
2018 |

23 |
Nearly Optimal Separation Between Partially and Fully Retroactive Data Structures |
Chen, Lijie et al. |
2018 |

24 |
Solving the Rubik's Cube Optimally is NP-complete |
Demaine, Erik D. et al. |
2018 |

25 |
The Computational Complexity of Portal and Other 3D Video Games |
Demaine, Erik D. et al. |
2018 |

26 |
Tree-Residue Vertex-Breaking: a new tool for proving hardness |
Demaine, Erik D. et al. |
2018 |

27 |
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible |
Abel, Zachary et al. |
2018 |

28 |
Origamizer: A Practical Algorithm for Folding Any Polyhedron |
Demaine, Erik D. et al. |
2017 |

29 |
Front Matter, Table of Contents, Preface, Conference Organization |
Demaine, Erik D. et al. |
2016 |

30 |
LIPIcs, Volume 49, FUN'16, Complete Volume |
Demaine, Erik D. et al. |
2016 |