Gesellschaft für Informatik e.V.

Lecture Notes in Informatics


Informatik 2014 P-232, 321-332 (2014).

Gesellschaft für Informatik, Bonn
2014


Copyright © Gesellschaft für Informatik, Bonn

Contents

Serious fun - effects of gamification on knowledge exchange in enterprises

Thomas Wiegand and Stefan Stieglitz

Abstract


In recent years, gamification has become one of the major trends in information systems. However, until now the kinds of gamification approaches which exist and how they could be applied in the context of knowledge exchange in enterprises has been under-researched. By briefly summarising the current status of research in the fields of social capital, knowledge management and motivational theory we present a potential Ômissing linkÕ: Gamification. Based on this, we sug-


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Gesellschaft für Informatik, Bonn
ISBN 978-3-88579-626-8


Last changed 18.11.2014 21:15:56